Tuesday, April 17, 2012

Guild Wars 2 can now be bought for pre-purchase! Get your copy here and play in the betas with us!

Wednesday, August 17, 2011


Monday, February 21, 2011

I regret to say that it has been a long while since I have sent along an update!  A lot has happened in the last few months, keeping me quite busy, including the transition from being an Audio Intern at to Arena to a full-time employee as a Sound Engineer.  I have also taken on a couple side projects, including the sound for a short (approximately 15 minute) film entitled "Deserters" directed by Erik LeDrew, a good friend of mine from my Digital Arts graduating class.  The film is shaping up to be a stellar work, exhibiting wonderful cinematography and story development.  Now all it needs is stellar sound!

I am also gearing up my knowledge of Objective-C and the Cocoa Framework to begin experimentation with writing IOS applications, which may start out with a controller that my friend and co-worker Drew Cady for time-lapse photography.  It may not be sound related, but a great project to delve deeper into the world of mac application development!  Amidst all of my more academic and professional endeavors, I am happy to announce my engagement to my beautiful fiancee after 5 wonderful years.

Wednesday, November 24, 2010

I'd like to give a shout out to James Ackley's new website, which invites the greater seattle area game audiophiles to join up and talk audio geek!  Check it out at SeattleGameAudio.com.

Tuesday, November 23, 2010

Still chugging away at Guild Wars 2, which is coming along great!  I was able to attend AES 2010 down in San Francisco, which was great and had the opportunity to hang out with other audio folk from Bay Area, Lucas and Skywalker Sound.

When I'm not making or implementing sounds for GW2, I have been given the great opportunity to work on Erik LeDrew's short film entitled "Deserters" which has been submitted to the 2011 Sundance festival.  Check it out here.

Monday, August 2, 2010

ArenaNet thus far has been an awesome experience and I am happy to say that I have been recognized by my boss as an integral team-member in implementing great sound for Guild Wars 2, one of, if not the largest MMO ever (with no monthly fees!).  We have been working hard on the demo which will be debuted at GamesCom 2010.  You can check out a sneak peak of the caliber of sound design one can expect from the in-game experience via the videos my boss, James Ackley (Lead Sound Designer at ArenaNet) has laboriously put together, available on the Guild Wars 2 website.  These videos are great in that all the materials are straight from game dynamics as is much of the sound, a quality that has yet to be seen in any MMO to-date.  A big thanks goes to both James and Drew Cady for giving me this great opportunity and a chance to show my dedication and enthusiasm for great game audio in a professional, highly-collaborative setting where I can grow in both my ability to design sound as well as implement and craft useful tools therein.  Who could ask for more!?



Monday, June 28, 2010

I have been hired at ArenaNet as a Sound Design Intern for the next 6 months!  This job comes at a great time and location, being a mere two weeks after I graduated and within walking distance from my apartment.  First and foremost, the position will also give me great hands on experience in both the ream of sound design and implementation.  Stay tuned for more!

Friday, June 18, 2010

After much hard work, I was awarded the honor of "Best in Show" for the 2010 DXARTS undergraduate thesis show!  Check out the posting here!

Tuesday, May 25, 2010

I will be performing my Digital Arts Thesis on Tuesday, June 1 in the opening of the DXARTS Thesis exhibition which runs from 4 - 6:30 p.m in the basement of the Art building (room 003).  All are welcome to attend!  Should you not be able to make it, we will have the remainder of selected works that were not performances for this years BFA students including documentation of my own project in the Art Building Gallery in the basement.  You can follow the progress of my Thesis project here .